Wiring In Social Media Measurement

Posted in Fun stuff on January 22nd, 2010 by @mikey_pants
Reblogged from http://altitudebranding.com/2010/01/wiring-in-social-media-measurement/

Businesses that struggle the most with measuring social media are the ones that struggle with measurement, period.

Social media isn’t harder to measure than any other area of business. It’s harder to prove causality, but then again, direct and independent causality is awfully hard to prove for any singular event that impacts a sale. Sure, you can track your direct response codes all you want, but you can’t tell me definitively that the advertising you did, or the relationship that person had with Bob the Sales Guy, or the article than ran in the New York Times didn’t also have an effect on that eventual decision.

But I digress. Back to the point.

What Are You Measuring Now?

My sense is that if you’re a company that’s in a measurement frame of mind in the first place, you’ve managed to measure and quantify (or qualify) something that you’re doing. For instance:

  • What’s the conversion rate of your e-newsletter subscribers to actual prospects or sales?
  • What’s your resolution time on customer service calls?
  • What’s the cost of having a human resources department?
  • What percentage of your customers renew after the second purchase?
  • How do you calculate your customer satisfaction, and what is it currently?
  • What return do you get on your advertising dollars, direct or implied (and which is it)?
  • How do you justify your investment in your IT department and infrastructure?
  • What is your return on training materials or continuing education for your employees?

Guessing that the last two might have thrown you a bit, but these are legitimate measurements, too, aren’t they? We often term measurement as only having value when it relates to dollars in, but I’d venture to say that measuring (and justifying) dollars out is important. After all, if you know your stuff about the actual calculation of ROI, you’ll agree completely.

If, however, you don’t have an answer for anything above or anything that looks like those things, you probably need to improve the practice of your measurement to start with.

Measurement Needs Infrastructure

I’m going to put this simply. If you’re not already rigorously applying measurement (i.e. justification) standards to other areas of your business – on both the cost and revenue side – you can stop blustering about needing measurements for social media specifically. Why? Because you’re not equipped, and you don’t have a discipline of measurement upon which to build.

Measuring things properly takes, at least:

  • Time: In terms of man hours to actually do the gathering of data and the further analysis of it, over a period of time that can actually provide context and account for trends and anomalies.
  • Tools: The ability to capture, aggregate, and correlate the data you wish to measure, whether that’s a spreadsheet or a more complex software application.
  • Humans: One metric alone means little. You need people to draw relationships and correlations between the data points that indicate progress toward the goals you’ve set. Few machines alone are capable of such insights and conclusions. Those people also need to report back their findings and offer recommendations for acting on them.

It’s staggering to see how many companies are demanding measurements and some mysterious definition of ROI for social media that can’t even tell you their conversion rate on various website properties, or the retention rate for their customers. Please stop demanding something you’re not prepared to do as a matter of business, and as a cop-out for not implementing a strategy that is unfamiliar to you.

Start With What You Know

You might think you need to develop and invent a whole new set of metrics to illustrate how social media impacts your business. Sometimes, that might be true or valuable, because there are things we can measure now that we couldn’t measure easily before. For example, I’m particularly bullish on the potential for metrics like Share of Conversation.

However, if measurement of the new stuff confounds you, start with what you know. Figure out how social media activities and participation impacts and influences the metrics you already use.

For instance, when you launch your blog, do your email newsletter subscriptions go up? If you know the average conversion rate of those subscribers (and perhaps their average value as a customer), you’ll be able to correlate the increase in your blog awareness to those subscriptions. Are they the only driver? No. Can you map the two together over time and see if they rise proportionally to demonstrate impact? Absolutely.

If your call center costs you $5 per incoming issue and you deploy a DIY YouTube help series or a Twitter team to triage in the social media realm, watch your daily call volume. Does it drop over a 30 day period in conjunction with those efforts? How much time and manpower does that Twitter team or video series cost you overall? Line up that investment against the drop in call volume by $5 per call, and see if you end up in the red or in the black.

It Doesn’t Have To Hurt

Measurement doesn’t have to be arduous and painful. It should be something you can stream into your daily or weekly processes. Remember that the goal isn’t the measurement itself, but the insights you get out of doing it. Keep it straightforward, simple, and utterly tied back to the goals you’ve set for yourself. (Start over here if you need help setting measurable objectives).

Make measurement a part of each department or function’s leadership. Put it in terms they’re familiar with. And at least to start with, measure social media against and along with the things you’re already tracking. See whether it has an impact either way.

And above all, be sure that you’re building a discipline of measurement and accountability in your business before you blame the medium itself for being immeasurable.

There’s loads of opportunity to evaluate your efforts, if it’s a mindset you’re willing to take.

Over to you. Agree? Disagree? I’m here to listen.

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Posted in Complete Speculation on January 12th, 2010 by @mikey_pants

An aerial view of the Apple data center in Newark, Calif. (Source: Google Maps).

I had an interesting conversation with a friend yesterday about the new iSlate rumours that are being spoken over so much right now.  He came up with a totally new opinion of what may also be introduced at the end of this month. He proposed a complete cloud hosting solution for all of your media, making the cloud and not your computer the centre of your network.

It was reported last year that Apple was building a new data centre near Google’s that will be 500,000 square feet of hosting goodness when it is ready, making it one of the largest hosting platforms in the world.  And then last month Apple also bought Lala.com, a music distribution platform.

Add to the mix one of the big frustrations iPhone and soon iSlate owners have with their devices. You are very much limited in what can be stored on your mobile device, while your library of photos, videos and music grows at an escalating rate. Sure, calendar, email etc. are wirelessly synced but what about your movies, photos and music.  They can only be synced be connecting your iPhone/iSlate back to your computer.

Could it be that all that storage space being build by Apple is to be used for a MobileMe account on Steroids, allowing all of your media to be available to you anywhere your have wifi or 3G?

Is it plausible that rather than make bigger and bigger capacity mobile devices that Apple will simply allow all of your media available with a few short clicks?  It it were, that may mean that on your way to the airport, you could navigate your media cloud and select the two movies you want to watch on this flight, or download your presentation videos for the meeting at your destination.

One of the other advantages of this is hardware migration.  If you upgrade or loss your Mac, iPhone etc. you could simply connect with your cloud account and have it all back again.  Right now I think this is one of the key advantages Google has over it’s competitors, so it would be fascinating to see a direct confrontation between these two juggernauts going toe-to-toe. Surely the winner has to be us, the end-user.

I know this is all speculation, but thought I’d put the idea out there anyway.

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I’ve gotta get me one of these iPhone controlled helicopters, fo’shizzle

Posted in Geek News, iPhone on January 9th, 2010 by @mikey_pants

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Two weeks after Christmas I see this for the first time.  Now I’ll have to wait months for my birthday to rock around.  Here’s the story on this thing.

Sure, the iPhone does a commendable job with heavy-duty 3D acceleration for intense virtual reality gaming, but funk that noise — these guys want to bring you the real thing. Parrot — better known for its Bluetooth accessories — has introduced the AR.Drone, a WiFi-enabled remote control helicopter that takes its commands from the iPhone or iPod touch of your choice. The wacky toy has a pair of on-board cameras, one to help steady itself and the other to beam a live bird’s-eye view (almost literally, if you pretend for a moment that this is in fact a bird) from the captain’s seat onto your phone’s screen. Parrot’s mainly pushing the hardware here — it’s offering up a host of open source goodies to help developers learn about the product and figure out how to turn it into a must-have toy with replay value, and they’ll have plenty of time to do so since it won’t be available to consumers until “sometime in 2010.”

This looks like a lot of fun to me.

Read more over at Engadget

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[VIDEO] we get a demo of the Skype TV

Posted in Geek News on January 8th, 2010 by @mikey_pants

You know, I really like this, but I just hope I’m not the only one who want to use it or it’ll just be another great yet abandoned idea (like Google Wave so far).

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Earn It Stars: a motivating little app

Posted in iPhone on December 30th, 2009 by @mikey_pants

Earn It Stars: a motivating little app.

Filed under: iPhone, iPod touch, App Review

Earn It Stars: a motivating little app

I came across a very simple little app that I felt would be useful — at first thought, just for small children, but after thinking about it for awhile, realized that it could be helpful for just about everybody who tends to procrastinate (guilty!), or wants to reinforce or change a behavior. The app is Earn It Stars [iTunes Link] which sells for $.99 US and runs on iPhones and iPod touches with OS 3.0 or better.

This app is all about motivation and is really very simple; in this case, that’s a good thing. Let’s say you want to get your kid to clean her room and no amount of hectoring is getting the job done. Earn It Stars works on a reward basis, which some may call bribery, but I’ll just call it positive reinforcement. Negotiate what the pay-off will be and how many times the room will be cleaned before the the prize is awarded. Let’s say 20 cleanings before the kid gets to go to the movies to see something that will probably make the parent gag and retch. I’m looking at you, New Moon.

The app lets you designate what the task will be and how many times it needs to be done before it pays off. Then each time the room gets checked and you can see that the color of the carpet isn’t laundry, someone gets to tap on Star Earned which plays a nice sound and increments the counter. When the counter hits 20, a badge is displayed that says: Earn It Stars. You did it! That’s Great!! Enjoy (your) New Moon, or whatever the reward might be.

That’s about it. It’s really nothing more than a fancy looking counter, but sometimes simplicity is a good thing. Having grown children, I know that I could have used this years ago and that it would have worked. It would have eliminated the circuitous discussions based upon: Yes I did. No you didn’t, Yes I did. No you didn’t etc. Once you get into one of those, getting out is never easy, or fun, and if you don’t think that kids like getting stars, ask any first grade teacher. Given the app’s meager aspirations, I think it’s fine, and the only thing I would add is a big audio flourish when the goal is reached.

Earn It Stars can be used for anything and can be used by anyone. Right now, I have it set that if I write 10 posts I get to eat. Simple.

TUAW is commonly provided with not-for-resale licenses or promo codes to permit product evaluations and reviews. For more details, see our policy page.

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New Details and the Price of Google’s Nexus One

Posted in Smart Phones on December 30th, 2009 by @mikey_pants

LEAKED: New Details and the Price of Google’s Nexus One.

New Details and the Price of Google’s Nexus One

December 29th, 2009 | by Ben Parr22 Comments

The Nexus One, also known as the Google Phone, has been making a stir this month after details began to emerge about the project. Earlier today, we learned that the phone will likely be revealed on January 5that a Google press conference (which we will be covering).

Information on the phone’s already starting to leak through the GoogleGoogle gates, though. Screenshots obtained by gadget blog Gizmodo reveal one of the most important details about the device: its price.

The screenshots seem to be the future landing pages for the Google phone. It will apparently go live soon at google.com/phone and be the sole portal for purchasing your very own Nexus One. And while we cannot verify the accuracy of these screenshots, the information presented makes sense.

Here are some of the key details you should know:

- Price: $530 unsubsidized and unlocked (ouch!), $180 subsidized on the T-Mobile network with a 2 year contract.

- Rate Plan: $79.99 per month on T-Mobile, which includes unlimited texting/MMS and web data, along with 500 minutes. This seems to be the only plan available, even if you’re already on another plan with T-Mobile

- Purchasing: You can buy up to five Nexus One phones per Google account.

- Cancellation: If you cancel within 120 days, you have to pay the subsidy difference ($350) or return the phone to Google.

The subsidized price makes it competitive with the iPhoneiPhone and the Verizon Droid, but we won’t know how well the phone sells or if people will pay the $530 price tag for an unlocked phone until it launches. Let us know what you think of the price in the comments.

[via Gizmodo]

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Qik Live for iPhone is going to be huge

Posted in iPhone on December 29th, 2009 by @mikey_pants

Filed under: Analysis / OpinioniPhoneApp StoreFirst Look

More streaming video fun: a first look at Qik Live for iPhone

The folks who first showed us video streaming live from an iPhoneQik, now have an official (non-jailbreak) app available in the App Store.

Like Ustream Live Broadcaster, Qik Live [iTunes Link] is a free iPhone app that streams live video to a web page where friends, relatives, and the world at large can watch and hear what you’re currently doing. Qik Live has a very streamlined interface that’s simple to use. You’ll need to sign up for a free Qik account before you start blasting your video to the world, but you can do that from within the app. The app runs on iPhone 2G, 3G, and 3GS devices on 3G or Wi-Fi networks.

Once you’ve launched the app and logged in, a pre-broadcast screen appears showing a live image. Settings are changed by tapping on a 320 x 240 landscape image to bring up a small menu. The menu options include muting/unmuting sound, turning chat on/off, setting a video to private, editing the title and description of a broadcast, choosing where to share the video, or sending the last stream to someone via email.


To save batteries, the Qik Live preview turns off the camera after about 90 seconds. Broadcasting is a snap: you start by tapping the red camera button, and stop by tapping the icon a second time. Between those two taps, everything you’re pointing the iPhone’s camera toward is being sent to the Qik servers and recorded. There was a lag time of about 7 seconds in the broadcast.

Between Qik Live and Ustream Live Broadcaster, Qik is definitely easier to use, but Ustream doesn’t lag as much — in my unofficial tests, there was only about a 2 second lag. Ustream Live Broadcaster provides a much more real-time stream to your viewers than Qik Live. The Ustream broadcast app doesn’t have a chat function (the Ustream Viewing Application and Qik do), but it does allow switching to a lower resolution image for streaming in low-bandwidth conditions while Qik Live doesn’t. Qik Live records the stream for you on the server, while Ustream Live Broadcaster can record directly to the iPhone. Finally, Qik Live can geotag your streams with user-defined accuracy, while Ustream does not.

Regardless of which app you choose to use, there are embed codes available for dropping a live stream into a web page. With Qik Live and Ustream Live Broadcaster already available in the App Store and more apps undoubtably on the way, 2010 is going to be a fun year for live video. There are screen shots for your viewing pleasure in the gallery below.

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Search Engines Provide 400% Rise In Social Media Traffic | Get A New Browser

Posted in Geek News, Twitter on December 29th, 2009 by @mikey_pants

Search Engines Provide 400% Rise In Social Media Traffic | Get A New Browser

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Another Controversial Decade List: IMDbs Top 25 Movies

Posted in Movie on December 28th, 2009 by @mikey_pants

Source: SlashFilm

by Alex Billington

The Dark Knight

With the decade ending in only four more days, these “best of the decade” lists are popping up all over. A few weeks ago we featured Metacritic’s Best Reviewed of the Decade (it was Pan’s Labyrinth) and last week we featured FlickChart’s Top 20 of the Decade (The Dark Knight was #1). Now we have IMDb’s Top 25 Movies of the Decade. This wasn’t officially announced by IMDb, but Peter from SlashFilmcompiled the list based on the user rating for each film. This is probably going to be controversial, as always, but because it’s The Dark Knight as #1 once again, I think that’s a sign that it may indeed be the best film of the decade.

IMDb’s Top 25 Movies of the Decade:
1. The Dark Knight (2008)
2. Lord of the Rings: Return of the King (2003)
3. City of God (2002)
4. Lord of the Rings: Fellowship of the Ring (2001)
5. Avatar (2009)
6. Memento (2000)
7. Lord of the Rings: The Two Towers (2002)
8. WALL-E (2008)
9. Amélie (2001)
10. The Departed (2006)
11. The Pianist (2002)
12. Spirited Away (2001)
13. The Lives of Others (2006)
14. Eternal Sunshine of the Spotless Mind (2004)
15. Requiem for a Dream (2000)
16. Inglourious Basterds (2009)
17. Up (2009)
18. Pan’s Labyrinth (2006)
19. The Prestige (2006)
20. Slumdog Millionaire (2008)
21. Downfall (2004)
22. Gran Torino (2008)
23. Sin City (2005)
24. District 9 (2009)
25. Batman Begins (2005)

I know that a few of you are probably thinking: “Avatar?! How did it get one here?” Well, it only has69,101 ratings so far, but believe it or not it is currently ranked that high. It’ll probably move down the list once it receives more ratings, but I’m sure it’ll still remain in the Top 25. Also it should be noted thatChristopher Nolan is the only director to have four movies on this list, which pretty much makes him the “Director of the Decade.” The problem with these Best of the Decade lists is that they’re all subjective, but this list in particular, that’s ranked by hundreds of thousands of moviegoers, might be the most accurate. Thoughts?

Discover More: Cool StuffDiscussionOpinions

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Ooooo…. a Wireless Keyboard for iPhone. Nice

Posted in iPhone on December 27th, 2009 by @mikey_pants

Using a Wireless Keyboard with an iPhone using BTstack Keyboard

A few days ago, the BTStack keyboard package was released to Cydia. This package, which weposted about recently, allows owners of jailbroken iPhones to use a Bluetooth keyboard with their iPhone 3G or 3GS, or 2nd generation or later iPod touch. The package is available for US$5.00 from Cydia.

Since the iPhone was first introduced, there have been efforts to bring support for external accessories. The iPhone 3.0 external accessory framework allowing accessories that connect to the universal dock connector or use Bluetooth has been closed, and only a few companies have developed accessories using the framework. The BTStack project by Matthias Ringwald offers a more complete and open Bluetooth stack for jailbroken iPhones. The stack has even been used with an iPhone and a Wii Remote over Bluetooth. To use a Bluetooth keyboard for quick and easy data entry into your iPhone, you’ll need to jailbreak your iPhone, which can be done with an application like blackra1n

Read on to find how I set up my iPhone to use the Apple Wireless Keyboard, and how it works with the iPhone.


Once you’ve jailbroken your iPhone and installed Cydia, you’ll need to look for the BTstack Keyboard package, which is available for US$5. There’s a free demo version also available for Cydia that allows limited use of a Bluetooth keyboard. The BTstack Keyboard package enables many of the normal features of a keyboard, including the arrow keys. This package should work with most of the apps already on your iPhone, and allows you to type in editable text views and text fields. You’ll also be able to use a Bluetooth keyboard for entering text in web views. 

After installing the BTstack Keyboard package, it’s very easy to set up and pair your keyboard. First, you’ll want to make sure the keyboard you’re going to use isn’t currently paired with anything else. To unpair your keyboard in Mac OS X, go to the Bluetooth preference pane in System Preferences, select the keyboard, and then click the minus (-) button below the list of devices. 

To pair the keyboard with your iPhone, launch the “Keyboard” app that was installed as part of the BTstack Keyboard package, and it will search for a keyboard. Make sure your keyboard is in pairing mode, which can be done on an Apple Wireless Keyboard by pressing the Power button on the right side of the keyboard. You’ll be able to select your keyboard from a list of Bluetooth devices. After selecting the keyboard, enter the 4 digit passcode displayed on the iPhone, and then press Enter on your keyboard. You should be able to start using your Bluetooth keyboard with your iPhone immediately. When it’s enabled, you’ll see a “On” badge on the icon of the Keyboard app.

When using the keyboard to type on the iPhone, there’s no sluggishness at all. There are still a few things that sometimes feel incomplete; for example, you can use the keyboard arrow keys to move the cursor in a text field or text view, but you can’t in a web view. In addition, there’s no support for the Caps Lock key or any of the function (F) keys. The Escape key allows you to exit a editable view or field.

Using BTStack Keyboard and an external Bluetooth keyboard did not seem to have a negative impact on the iPhone’s battery life. Overall, this setup can be useful for anyone who wants to do any extensive typing on the go without having to carry around a notebook. However, it’s not for those who wish to remain “legal” (have a non-jailbroken iPhone or iPod touch), or who are unable or unwilling to jailbreak their devices.

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